Drink first
Every pee attack draws from your bladder. Find drinks on the map and fill up before you start marking.
Drink firstA PeeVPee match is a short timed round for 1 to 6 players. Drink to fill your bladder, pee on objects around the map to claim them for points, and spray rivals to damage them and steal their points. Whoever holds the most territory when the timer runs out wins a standard match.
Every pee attack draws from your bladder. Find drinks on the map and fill up before you start marking.
Drink firstPeeing on an object claims it and adds to your score. Maps hold objects to mark, things to pick up and drinks to find.
Hitting a player hurts them, knocks them around and takes their points. Enough spray scores a kill and sends them flying as a ragdoll.
You can grab, throw, push and launch props and players alike, so a shove can clear someone off the territory you hold.
Rounds end on a timer and the biggest claim wins. Other modes go beyond points; Toilet Wars, for one, is won by filling the enemy toilet.
Win on the clockCosmetics unlock as you play and change how your character looks. No item list or unlock conditions are public yet.
A round keeps a timer, a score, kills, respawns and one winner on the same clock. Playing alone uses that loop too: you still drink, mark objects and answer whatever the round asks, without five other people taking the claims you just painted. Special rounds can replace the free scoreboard, so read the banner before you spend the bladder on the wrong job.
Special pee changes what a spray does. Fire pee sets things alight, push pee shoves people off a prop, and a stream in another color is still a real attack. Water, soda and beer all refill the bladder, and those liquids are not required to share one effect. Eat or drink the pickup in front of you before you assume every spray only paints yellow and only scores territory.
Holding a lead means watching the players you knocked aside, because they respawn into the same round and can walk back to the prop you wanted. Grabbing and launching works on props and on people, so a shove can move a rival off a claim. Maps still hide drinks and pickups between the objects, and a dry bladder cannot finish a banner that asks for spray.
DarkNest is one person and has asked players to send bug reports. More content and fixes are planned after launch from that feedback. A full controller runs the same drink-and-spray loop as a mouse. Cosmetics you unlock only change your look, and they do not add pee, points or a safer respawn. The banner still names the action, the bladder still pays for it, and the clock still decides who kept the lead.
Free scoring is only one kind of round. The official screenshots also show objective banners, a colored pee stream and a branded beer bottle; the patch notes have not named these as separate modes yet.
| Seen | What is shown | What it tells you |
|---|---|---|
| Scoreboard1 | ||
| Free For All | Free For All scoreboard with a 01:53 round timer | Personal scores race against a countdown |
| Round objective2 | ||
| Kill Zombies | Kill Zombies objective banner | Some rounds set a specific target instead of free scoring |
| Mark Trees | Mark Trees objective banner on a forest map | Some rounds ask you to mark one kind of object |
| Pee color1 | ||
| Green pee | Green pee in a construction yard with zombies | Pee color is not always yellow |
| Bottle label1 | ||
| Blue Lake Lager | First-person view of a Blue Lake Lager bottle | Beer bottles appear as props; no stats are published |